Thing MT_STOL
#$Category Nederland
#$Name Stoel
#$Sprite STOLA0
MAPTHINGNUM = 3022
SPAWNSTATE = S_STOL
SpawnHealth = 1000
DeathState = S_STOLF
XDeathState = S_STOLF
DeathSound = sfx_METC
Speed = 0
RADIUS = 90*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_STOL
SPRITENUMBER = SPR_STOL
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_STOL

FRAME S_STOLF
SPRITENUMBER = SPR_STOL
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_STOLF1

FRAME S_STOLF1
SPRITENUMBER = SPR_STOL
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_STOLF1

Thing MT_DEUR
#$Category Nederland
#$Name Office Door
#$Sprite DEURA0
MAPTHINGNUM = 3023
SPAWNSTATE = S_DEUR
SpawnHealth = 1000
DeathState = S_DEURF
XDeathState = S_DEURF
DeathSound = sfx_WOOD
Speed = 0
RADIUS = 128*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_DEUR
SPRITENUMBER = SPR_DEUR
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_DEUR

FRAME S_DEURF
SPRITENUMBER = SPR_DEUR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_DEURF1

FRAME S_DEURF1
SPRITENUMBER = SPR_DEUR
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_DEURF1

Thing MT_VASE
#$Category Nederland
#$Name Vaas
#$Sprite VASEA0
MAPTHINGNUM = 3024
SPAWNSTATE = S_VASE
SpawnHealth = 1000
DeathState = S_VASEF
XDeathState = S_VASEF
DeathSound = sfx_VASE
Speed = 0
RADIUS = 90*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_VASE
SPRITENUMBER = SPR_VASE
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_VASE

FRAME S_VASEF
SPRITENUMBER = SPR_VASE
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_VASEF1

FRAME S_VASEF1
SPRITENUMBER = SPR_VASE
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_VASEF1